Shaft 7 · day crew
Saboteur
Somewhere in this crew is a dwarf who wants the tunnel to fail. Dig anyway.
Shaft 7 · day crew
Somewhere in this crew is a dwarf who wants the tunnel to fail. Dig anyway.
Waiting at the shaft head
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Every round, roles are dealt in secret. Most of you are gold diggers, trying to build a tunnel from the ladder to the gold. Some of you are saboteurs, trying to make sure that never happens. One role card is always left in the box, so the number of saboteurs is never certain.
Play exactly one card, then draw a replacement. You may always discard face down instead of playing.
The moment a tunnel card is laid beside a goal card, that goal is turned face up. If a continuous tunnel links the ladder to the gold, the diggers win immediately and share the nuggets, best share going to whoever finished the tunnel. If the deck runs out and every hand is empty first, the saboteurs win instead.
Three rounds. Most gold at the end owns the mine.